Johannes Bauer on Meaningful Play 2016
Thanks to Brian, Casey and Carrie (the three co-chairs of Meaningful Play 2016) as well as all other faculty and students (among them Valeta, Will, Andrew, Luke, Jeremy, Ricardo, Robby, Wei, Constantinos, and many others) who were involved in organizing the conference, the program committee, and the onsite logistics! Beth gave an inspiring keynote that concluded the conference on a high note! I was equally impressed by the quality of theoretical and applied research and the innovative nature of the many game projects reported and exhibited.
The conference was a great forum for the growing number of MSU researchers with a shared interest in games to interact and network with other MSU researchers and with the attendees from the US and abroad. Until this conference, I was not fully aware of the size and diversity of the group of MSU researchers. I interacted with individuals from the Colleges of Social Science; Education; Arts and Letters; Lyman Briggs; and our college (and am sure there probably were more). Also rewarding to see that several of them are graduates of the Serious Games Certificate Program.
Johannes Bauer, Chair
Department of Media and Information
If you’re looking for answers to the challenges of racism, sexism, and video games: social justice campaigns and the struggle for gamer identity, you’ll find those answers embodied in the presenters and attendees of Meaningful Play 2014. Lisa Nakamura begins the dialog with her preconference Quello Lecture and discussion Wednesday evening, October 15.
If you’re thinking Nakamura’s lecture is the only time such issues will be addressed at the conference, think again. Opening keynote Mia Consalvo will discuss challenges such as marginalization of our work in game studies and an increasingly loud pushback against greater diversity. She’ll talk about moving forward and making play increasingly meaningful to all of us.
Megan Gaiser, one of the first female CEO’s in the game industry, will share her vision for contagious creativity and leadership.
Drew Davidson, head of the Entertainment Technology Center at Carnegie Mellon will celebrate the creative chaos that emerges with a wide diversity of content experts.
Attendees will be treated to panels, papers, and roundtable discussions about affection games, empathy games, other people simulators, representing culture, community and identity, gender, inclusive game design, & gaming culture. Don’t miss sessions on diversity, games for the blind, crowdsourcing games, online game fraud, and race/ethnicity/diaspora. And of course, games for learning, games for K-12, University games, and games for older adults. And much more.
Talks about meaningful play range from board games to VR to meditation. You’ll play or hear about games for health, astronaut exergames, mental health games, mosquitoes, microbes, mathland, and surviving the zombie apocalypse; music games, calculus games, hero games, museum games, safe sex games, games to prevent violence against women, recycling games, Jewish culture games, saving money games, and making games…
Join us for a meaningful, radical, transformative, playful conference.
October 16-18 at Michigan State University, plus the preconference Quello lecture open to the public Wednesday evening.