The Evil Web?

THE EVIL WEB

A. Michael Noll

September 26, 2015

© 2015 AMN, blogged with the permission of the author.

A. Michael Noll

A. Michael Noll

Along with spam and the pirating of copyrighted material, the Internet has become a dangerous and evil place. The Web has become today’s electronic wild west with the piracy of copyrighted material, identity theft, privacy invasion, and voracious amounts of spam – to list some evils of the Web.

In early 2012, Federal authorities went after a Web site that was pirating copyrighted material. In retaliation to the closing of the site and the criminal charges, hackers attacked the Web sites of Federal agencies.

Anyone who purchases stolen property is committing a crime. But it is not just copyrighted videos and music that is being stolen much to the anguish of Hollywood and the music industry. Academics obtain “pdf” files of textbooks and make them available at university websites so their students do not have to purchase the books, in effect, robbing authors and publishers of royalties and income.

Computer and Internet security are big issues today. Web sites are penetrated, and personal information is stolen leading to credit card fraud and identify theft. Over a weekend in mid January 2012, online shoe-site Zappos was hacked, and millions of customers’ information compromised. In 2007, Alcatel-Lucent somehow loss a data disk containing personal information about all its pensioners. Viruses and spoofing all contribute to making the Internet a dangerous place.

In most cases, businesses that are hacked or that misplace disks clearly have not taken adequate security precautions. Consumers need protection – legal and technological — from the evils of the Internet and the storage of electronic information.

Decades ago I worked on computer security and privacy issues on the staff of the White House Science Advisor. I learned then that the best way to keep information secure was not to make it available over any kind of network. The best firewall is a disconnected plug. But if information had to be made available, in as few cases as possible, then encryption was the best form of protection. There also had to be a need to know. Somehow all this advice seems to have been forgotten and ignored by many Internet sites.

There are other sensible protections. Customers should be given an option as to whether personal information is stored or not. The personal information that is stored should be on a separate computer that is not accessible over the Internet. All information – not just credit card information – clearly should be encrypted, with passwords and keys strongly protected. Audit trails are needed so that any penetration can be quickly determined and documented.

Today’s Internet crooks work from home or cozy offices – hacking their way into various web sites, spoofing legitimate web sites, stealing identities, pirating copyrighted material, and spamming the universe in promotion of whatever they are selling. And since each crime and each few bits of information seem insignificant, the Internet crooks get away with it. And, meanwhile, the Internet community at the slightest mention of any controls pleads about keeping the Internet free and open.

In mid January 2012, the Internet community – led by Google – mounted a massive campaign against the legislation that would have placed some limits on the Web. The claim was made that any such legislation would be censorship. However, Google and other search sites routinely determine the order of listings – and even what sites are listed – in effect, acting as the censors.

So what all the hoopla really is all about is who should set the terms of censorship – industry (which is guided solely by making a profit) or the government (which might more likely be guided by protecting the public and intellectual). A solution would be for search engines and Internet service providers to offer users the option to impose censorship and the terms of that censorship on sites.

In the end in 2012, Congress caved to all the pressure from the liberal Internet community – the White House had already fallen under the influence of Silicon Valley. And so any legislative protection died – and the Internet remains free and open – a lawless and dangerous place.

The Internet and Web are no longer new and innovative – electronic information, data communication, and the packet switching of the Internet are all relatively mature technologies that have been available for decades. If the Internet and Web community are not able to police and control themselves, then the only other option is government control and policing. Hollywood learned long ago that it was far better for it to police itself than suffer government regulation. One option would be for Internet access providers to offer a censored and protected level of service.

It is clear that the authorities do not seem willing – or able – to do much to stop all the evils of the Internet. Perhaps the time has come for a group of Internet vigilantes to patrol cyberspace to protect copyright, eliminate spam, and attack the servers of the Internet spammers and crooks.

A. Michael Noll is Professor Emeritus of Communication at the Annenberg School at the University of Southern California, and a Quello Research Associate.

Primary takeaways

  • Digital inequality shows larger impacts on youth academic performance as compared to time spent on screens.

  • Digital skills play a significant role in mediating unstructured online engagement (social media use, playing video games, browsing the web) and youth academic, social, and psychosocial development.

  • Unstructured online engagement and face-to-face social interaction are complementary and continuously interact to create and enhance youth capital outcomes.


A familiar story: concerns of screen time

Today’s discussions of adolescent well-being have coalesced around a clear narrative: teenagers spend too much time online, and their academic performance, mental health, and social lives are deteriorating as a result. A steady stream of academic papers, books, and op-eds, alongside a growing number of policy proposals––school phone bans, age-gated social media use, restrictive screen-time limits––rest on the same underlying claim, aligning with a contemporary, digitized version of the displacement hypothesis:

Screen time, particularly the unstructured, free-time spent on social media, gaming, watching video content, or browsing the web, is said to displace the productive face-to-face activities that build adolescents into capable adults.

The implied and often practiced solution is restriction. In response, this dissertation tested this claim directly, and placed it within the broader context of adolescence.

Across three years, I followed 653 Michigan adolescents from early through late adolescence: in grades 8 or 9 (survey one, 2019) to grades 11 or 12 (survey two, 2022). Notably, these students, studied over time, were part of a broader pooled sample of 5,825 students across the same eighteen highschools. The study window captured the year before and the year after the peak of the COVID-19 pandemic and related lockdown orders, functioning as an unprecedented stress test for theories of adolescent social, academic, and digital life and, importantly, as a benchmark to compare the effects of pandemic-related change and inequality to those effects from screen time alone.

Across four studies of adolescents, consisting of six cross-sectional and longitudinal analyses, findings are not consistent with the displacement narrative, nor the broader concerns about the time youth spend on screens.

Findings are, however, consistent with something the current public and (most) academic discussions have largely overlooked or ignored: the gaps and inequalities that determine whether adolescents can access and use the internet meaningfully in the first place.

What the displacement hypothesis overlooks

Displacement and related research and policy concerning the time young people spend online assumes a “zero-sum” model of adolescent day-to-day time. An hour online is an hour not spent studying, reading, sleeping, or interacting face-to-face (i.e., time spent on more productive or developmentally “better” activity).

Indeed, this makes sense logically. However, as an empirical claim, this model requires time spent online to behave differently from all other ways adolescents allocate time; it must produce uniquely negative outcomes and be inherently harmful across digital contexts, rather than the typical mix of trade-offs corresponding to, and often overlooked among any other social or developmental context.

Yet, online time does not differ from other youth activity. Instead, I find it has a mix of pros, cons, and even some “uniquely digital” benefits which youth utilize for social and academic gains. When I compared unstructured digital media use against traditional face-to-face interaction and activities, both produced similar patterns: some negative associations with academic outcomes, some null, and some positive.

Trade-offs within traditional face-to-face activity (for example, social time with friends and family, or time spent in after-school extracurriculars) are treated as ordinary developmental experiences that must be experienced for the betterment of development. The identical trade-offs involving digital time tend to be overlooked or ignored, and online engagement is perceived as altogether harmful.

A growing body of evidence, including this dissertation, do not support that distinction. Indeed, the developmental context is routinely misread, leaving out the context of the experiences and time spent on digital, as well as face-to-face activities, interactions, existing inequalities, and changes inherent to development. As such, I proposed a novel framework to understand these contexts:

Digital capital exchange

Rather than treating screen time as a unified harm, this dissertation advances an exchange”-based framework, grounded in James Coleman’s theories of youth capital and digital inequality scholarship, particularly following Eszter Hargittai, Jan van Dijk, and Alexander van Deursen (see this list of all dissertation references for full works).

The core proposition is that adolescents’ online engagement is not an alternative to developmental activity but another, albiet modern domain through which young people accumulate and mobilize online resources––particularly digital skills––that work alongside existing social networks and experiences to be exchanged for human capital (measured as: academic achievement, aspirations, STEM interest) and social capital (peer networks, community participation, extracurricular involvement).

Online time is not the mechanism; instead, it is digital skills that I find to be the most vital component in youth capital exchange and enhancement. Unstructured online engagement contributes to online skills; those skills, accumulated and mobilized alongside existing peer, family, and community networks, translate into the outcomes researchers and parents care about, i.e., academic achievement, aspirations, and face-to-face interaction and social networks.

This digital capital framework treats online and in-person contexts as complementary rather than antagonistic, and it situates adolescents’ digital lives within the structural conditions––connectivity quality, device reliability, autonomy of use––that determine whether exchange can occur at all.


Methods (in brief)

Paper-and-pencil surveys were administered to students in classrooms at two time-points: spring 2019 (N=2,876) and spring 2022 (N=2,949), across the same eighteen predominantly rural Michigan schools, grades 8–12. Official, nationally-ranked standardized reading, writing, and math test scores (PSAT 8/9, PSAT 10, SAT; College Board) were then anonymously linked to students’ survey responses with the help of participating districts.

Cross-sectional path analyses modeled pooled and wave-specific samples (pooled N=5,825); two-wave cross-lagged panel models tested reciprocal, longitudinal relationships on the 653 students who completed both surveys. Multi-group analyses of the cross-lagged panel models compared relationships between girls (N=345) and boys (N=308). All longitudinal models included time-invariant socioeconomic covariates as well as time-varying covariates to reduce omitted-variable bias.

Key findings: an overview

To summarize, to the best of my ability, eight chapters across 376 pages, I present two primary findings:

First: digital inequality predicted larger and more consistent declines in human capital than screen time did.

Unreliable home internet and technology maintenance problems––experiencing and/or dealing with broken or outdated devices and software, restrictive school-issued hardware, issues with connecting to or maintaining internet access––decreased youth GPA and standardized test achievement. And, these effect sizes were substantially larger than any negative direct effect from unstructured digital media use.

Across all four empirical studies, digital inequality emerged as the most substantial predictor of academic and developmental decline.

Second: digital skills mediated the relationship between online time and adolescent academic and social outcomes.

Unstructured digital media use, particularly online gaming and web browsing, predicted higher internet and social media skills for adolescents, which in turn predicted stronger academic achievement and self-efficacy (human capital), and social interaction and extracurricular participation (social capital). The positive indirect effect of screen time through skills offset or exceeded any small negative direct effects across several outcomes (supporting our existing peer-reviewed work: Hales & Hampton, 2025, and which you can read more about here).

These exchange processes were amplified when peer and family networks were modeled alongside digital skills, consistent with the premise that online and offline contexts operate together rather than in competition. The effect was not universal: social media skills amplified rather than offset a negative association with consistency of interest, one of the two subscales of grit. The exchange framework describes a contextual and conditional, domain-specific mechanism, not a blanket defense of time spent online.

Implications

If digital inequality, and not screen time, is the primary predictor of adolescent academic and developmental decline, and still warrants concern regarding access quality and experience even with the broader adoption of digital devices across the United States, the current policy emphasis on restriction is pointed at the wrong target. The evidence supports a different set of priorities.

Stable, reliable home (fast) broadband should be treated as an educational prerequisite rather than a consumer amenity. Unreliable connectivity exerted larger downward pressure on human capital than any measure of screen time, and that pressure intensified during the pandemic-era reliance on digital infrastructure. Technology maintenance, device repair, replacement, technical support, and the flexibility to install software and explore the web autonomously, matters as much as initial access, and school-issued devices that restrict autonomous use appear to hinder skill accumulation rather than support it.

Restrictive parental mediation of internet use was negatively associated with grit and self-efficacy at magnitudes comparable to the positive contributions of face-to-face activity. This challenges the assumption that digital restriction functions protectively. Instructive mediation, teaching adolescents to verify information, navigate platforms critically, and mobilize online resources toward meaningful ends, is the posture the data supports.

Finally, the technical skill-building that occurs through gaming, self-directed exploration, and deep web use is skill-building, not wasted time. Closing the persistent gender gap in these domains likely requires legitimizing technical play for girls, rather than restricting it for everyone.

None of the above is an argument that screen time is benign. It is an argument that screen time is the wrong focus, particularly when studied mostly in isolation. Context matters substantially, whether that is time spent on other activities during adolescence, the period of adolescence itself, digital inequality, resources gained from such online use, and how all such factors interact. The factor that predicts whether a given adolescent can convert online engagement into capital outcomes is structural: access, infrastructure, skills, and the autonomy to use them. These factors are distributed unevenly, and its uneven distribution, not hours logged, is what separates adolescents who thrive from those who fall behind.

The full dissertation is available through Michigan State University’s ProQuest archive, or see the embedded full-text PDF below. I’m happy to share papers, preprints, or the underlying framework with anyone interested and working in this area––don’t hesitate to reach out via my contact form. Thanks for reading.

The Evil Web?