Notes on the RSA Cybersecurity Conference, San Francisco, by Ruth Shillair

[Written by Quello’s Ruth Shillair and posted by Bill Dutton, with her permission]

I was honored to be selected as one of the 50 cybersecurity scholars from around the world to attend the annual global RSA cybersecurity conference. It is a gathering of 50,000 cybersecurity professionals and researchers held in San Francisco. The theme this year was “Now Matters” and cybersecurity issues certainly something that we need to address “now” rather than in the future. RSA

The overwhelming theme that I saw was that cybersecurity has gotten over the “silver bullet” fantasy. We realize there will be no killer app or magic formula that will ultimately solve cyber insecurities and protect networks, systems, and individuals from attack. The human factor has often been cited as the weakness of cybersecurity; however, it was refreshing to hear that many leaders are realizing that humans are also the strength and core of cybersecurity. Many sessions discussed how cybersecurity needs to be holistic, a long-term commitment, an imbedded culture and an overall mindset.

Chris Young, CEO of McAfee spoke on the importance of building a cybersecurity culture- part of a “sustained cycle of measures, rewards, and advocacy.” Even though technical advances make systems stronger than ever, the attackers also are intelligent and adaptive, making it important for us to work as a team. He quoted Christopher Painter, former coordinator for cyber issues at the U.S. State Department, “The failure to ‘mainstream’ cyber issues into larger national security and policy debates has real consequences” (Click here to read more from Mr. Painter ). Mr. Young went on to compare the current Facebook issues as the Exon of today. After the oil spills people start to re-think the costs and benefits that cheap energy policies had on the overall environment. Even though cheap oil prices had caused a boom in the economy, there was a price to pay. Now, people are starting to re-think the costs and benefits of “free” social networking services that facilitate networking and the exchange of information. The surveillance economy has caused an economic boom also, but there are long term implications that we are just beginning to understand.

This cybersecurity mindset takes a team mentality. Brad Smith, the president of Microsoft used the metaphor of a crew rowing a boat together. Stakeholders need to learn to trust each other and communicate well in order to navigate the uncertain waters ahead. He also shared about the human impacts of the recent WannaCry ransomware attacks. This was a cyber based state-backed attack on citizens during a time of peace. It crippled the national health service in Great Britain, shutting off access to critical health records and blocking individuals from all but critical emergency care. As a result, Microsoft, and many other companies are working together at unprecedented levels to help build resilience against similar attacks in the future.

The hundreds of possible sessions ranged from technical training on the latest penetration testing techniques to policy discussions. Several sessions discussed the implications of artificial intelligence and the growing concerns about how human bias and discrimination are magnified by these systems if not guided by policies and standards to protect individuals. An entire track of sessions was dedicated to the human dimensions of cybersecurity and the importance of policy. The recent congressional meetings with Mark Zuckerberg illustrated the challenge ahead to reach policy makers so they understand the basics of cybersecurity, privacy, and what can or can’t be done to help improve our current systems.

One of my favorite sessions was led by Bruce Schneier (Schneier on Security and of the Berkman Klein Center at Harvard University). He spoke of the urgency to build policy and regulations for the growth of the Internet of Things (IoT). It used to be that cybersecurity threats were ultimately losing control of files of data, now threats are physical, real and imminent. Instead of just attacking one self-driving car and taking it over, what will happen once hackers take control of all the self-driving cars of a particular make or model? He spoke of the complexity of keeping a device up to date as systems become compromised and updates may have unintended consequences. To check updates before rolling them out to car owners, car manufacturers will have to keep track of all the makes and models to test updates and make sure systems don’t fail as patches are rolled out. Beyond cars being basically computers on wheels, many of the devices in our homes and factories are now IoT devices. In today’s marketplace consumers have no idea which IoT devices are safe, have backdoors, or if they are even updatable. His upcoming book, Click Here to Kill Everybody, should be very interesting.

Overall, this conference was encouraging and overwhelming all at the same time. It was encouraged to see progress in viewing cybersecurity as a cultural and mindset issue rather than just a technical problem. It was encouraging to see so many young scholars, educators, and technologists working tirelessly to make the world a better place. It was discouraging to see so few women in the conference. Yes, there were special “Women in Cybersecurity” sessions -and there was some tremendous mentoring going on- but there are few women and minorities in this field. The telling point was during session breaks where the men’s bathrooms had long lines going down the hall, at the same time the women’s bathrooms had no lines at all. However, seeing the mixture of young cybersecurity scholars I am hopeful that in the future we will see a representation that is more diverse, bringing with them the insights and experiences that will help build a cybersecurity mindset that can be widely embraced and core to our culture.

Ruth Shillair
PhD Candidate and Quello Research Assistant

Primary takeaways

  • Digital inequality shows larger impacts on youth academic performance as compared to time spent on screens.

  • Digital skills play a significant role in mediating unstructured online engagement (social media use, playing video games, browsing the web) and youth academic, social, and psychosocial development.

  • Unstructured online engagement and face-to-face social interaction are complementary and continuously interact to create and enhance youth capital outcomes.


A familiar story: concerns of screen time

Today’s discussions of adolescent well-being have coalesced around a clear narrative: teenagers spend too much time online, and their academic performance, mental health, and social lives are deteriorating as a result. A steady stream of academic papers, books, and op-eds, alongside a growing number of policy proposals––school phone bans, age-gated social media use, restrictive screen-time limits––rest on the same underlying claim, aligning with a contemporary, digitized version of the displacement hypothesis:

Screen time, particularly the unstructured, free-time spent on social media, gaming, watching video content, or browsing the web, is said to displace the productive face-to-face activities that build adolescents into capable adults.

The implied and often practiced solution is restriction. In response, this dissertation tested this claim directly, and placed it within the broader context of adolescence.

Across three years, I followed 653 Michigan adolescents from early through late adolescence: in grades 8 or 9 (survey one, 2019) to grades 11 or 12 (survey two, 2022). Notably, these students, studied over time, were part of a broader pooled sample of 5,825 students across the same eighteen highschools. The study window captured the year before and the year after the peak of the COVID-19 pandemic and related lockdown orders, functioning as an unprecedented stress test for theories of adolescent social, academic, and digital life and, importantly, as a benchmark to compare the effects of pandemic-related change and inequality to those effects from screen time alone.

Across four studies of adolescents, consisting of six cross-sectional and longitudinal analyses, findings are not consistent with the displacement narrative, nor the broader concerns about the time youth spend on screens.

Findings are, however, consistent with something the current public and (most) academic discussions have largely overlooked or ignored: the gaps and inequalities that determine whether adolescents can access and use the internet meaningfully in the first place.

What the displacement hypothesis overlooks

Displacement and related research and policy concerning the time young people spend online assumes a “zero-sum” model of adolescent day-to-day time. An hour online is an hour not spent studying, reading, sleeping, or interacting face-to-face (i.e., time spent on more productive or developmentally “better” activity).

Indeed, this makes sense logically. However, as an empirical claim, this model requires time spent online to behave differently from all other ways adolescents allocate time; it must produce uniquely negative outcomes and be inherently harmful across digital contexts, rather than the typical mix of trade-offs corresponding to, and often overlooked among any other social or developmental context.

Yet, online time does not differ from other youth activity. Instead, I find it has a mix of pros, cons, and even some “uniquely digital” benefits which youth utilize for social and academic gains. When I compared unstructured digital media use against traditional face-to-face interaction and activities, both produced similar patterns: some negative associations with academic outcomes, some null, and some positive.

Trade-offs within traditional face-to-face activity (for example, social time with friends and family, or time spent in after-school extracurriculars) are treated as ordinary developmental experiences that must be experienced for the betterment of development. The identical trade-offs involving digital time tend to be overlooked or ignored, and online engagement is perceived as altogether harmful.

A growing body of evidence, including this dissertation, do not support that distinction. Indeed, the developmental context is routinely misread, leaving out the context of the experiences and time spent on digital, as well as face-to-face activities, interactions, existing inequalities, and changes inherent to development. As such, I proposed a novel framework to understand these contexts:

Digital capital exchange

Rather than treating screen time as a unified harm, this dissertation advances an exchange”-based framework, grounded in James Coleman’s theories of youth capital and digital inequality scholarship, particularly following Eszter Hargittai, Jan van Dijk, and Alexander van Deursen (see this list of all dissertation references for full works).

The core proposition is that adolescents’ online engagement is not an alternative to developmental activity but another, albiet modern domain through which young people accumulate and mobilize online resources––particularly digital skills––that work alongside existing social networks and experiences to be exchanged for human capital (measured as: academic achievement, aspirations, STEM interest) and social capital (peer networks, community participation, extracurricular involvement).

Online time is not the mechanism; instead, it is digital skills that I find to be the most vital component in youth capital exchange and enhancement. Unstructured online engagement contributes to online skills; those skills, accumulated and mobilized alongside existing peer, family, and community networks, translate into the outcomes researchers and parents care about, i.e., academic achievement, aspirations, and face-to-face interaction and social networks.

This digital capital framework treats online and in-person contexts as complementary rather than antagonistic, and it situates adolescents’ digital lives within the structural conditions––connectivity quality, device reliability, autonomy of use––that determine whether exchange can occur at all.


Methods (in brief)

Paper-and-pencil surveys were administered to students in classrooms at two time-points: spring 2019 (N=2,876) and spring 2022 (N=2,949), across the same eighteen predominantly rural Michigan schools, grades 8–12. Official, nationally-ranked standardized reading, writing, and math test scores (PSAT 8/9, PSAT 10, SAT; College Board) were then anonymously linked to students’ survey responses with the help of participating districts.

Cross-sectional path analyses modeled pooled and wave-specific samples (pooled N=5,825); two-wave cross-lagged panel models tested reciprocal, longitudinal relationships on the 653 students who completed both surveys. Multi-group analyses of the cross-lagged panel models compared relationships between girls (N=345) and boys (N=308). All longitudinal models included time-invariant socioeconomic covariates as well as time-varying covariates to reduce omitted-variable bias.

Key findings: an overview

To summarize, to the best of my ability, eight chapters across 376 pages, I present two primary findings:

First: digital inequality predicted larger and more consistent declines in human capital than screen time did.

Unreliable home internet and technology maintenance problems––experiencing and/or dealing with broken or outdated devices and software, restrictive school-issued hardware, issues with connecting to or maintaining internet access––decreased youth GPA and standardized test achievement. And, these effect sizes were substantially larger than any negative direct effect from unstructured digital media use.

Across all four empirical studies, digital inequality emerged as the most substantial predictor of academic and developmental decline.

Second: digital skills mediated the relationship between online time and adolescent academic and social outcomes.

Unstructured digital media use, particularly online gaming and web browsing, predicted higher internet and social media skills for adolescents, which in turn predicted stronger academic achievement and self-efficacy (human capital), and social interaction and extracurricular participation (social capital). The positive indirect effect of screen time through skills offset or exceeded any small negative direct effects across several outcomes (supporting our existing peer-reviewed work: Hales & Hampton, 2025, and which you can read more about here).

These exchange processes were amplified when peer and family networks were modeled alongside digital skills, consistent with the premise that online and offline contexts operate together rather than in competition. The effect was not universal: social media skills amplified rather than offset a negative association with consistency of interest, one of the two subscales of grit. The exchange framework describes a contextual and conditional, domain-specific mechanism, not a blanket defense of time spent online.

Implications

If digital inequality, and not screen time, is the primary predictor of adolescent academic and developmental decline, and still warrants concern regarding access quality and experience even with the broader adoption of digital devices across the United States, the current policy emphasis on restriction is pointed at the wrong target. The evidence supports a different set of priorities.

Stable, reliable home (fast) broadband should be treated as an educational prerequisite rather than a consumer amenity. Unreliable connectivity exerted larger downward pressure on human capital than any measure of screen time, and that pressure intensified during the pandemic-era reliance on digital infrastructure. Technology maintenance, device repair, replacement, technical support, and the flexibility to install software and explore the web autonomously, matters as much as initial access, and school-issued devices that restrict autonomous use appear to hinder skill accumulation rather than support it.

Restrictive parental mediation of internet use was negatively associated with grit and self-efficacy at magnitudes comparable to the positive contributions of face-to-face activity. This challenges the assumption that digital restriction functions protectively. Instructive mediation, teaching adolescents to verify information, navigate platforms critically, and mobilize online resources toward meaningful ends, is the posture the data supports.

Finally, the technical skill-building that occurs through gaming, self-directed exploration, and deep web use is skill-building, not wasted time. Closing the persistent gender gap in these domains likely requires legitimizing technical play for girls, rather than restricting it for everyone.

None of the above is an argument that screen time is benign. It is an argument that screen time is the wrong focus, particularly when studied mostly in isolation. Context matters substantially, whether that is time spent on other activities during adolescence, the period of adolescence itself, digital inequality, resources gained from such online use, and how all such factors interact. The factor that predicts whether a given adolescent can convert online engagement into capital outcomes is structural: access, infrastructure, skills, and the autonomy to use them. These factors are distributed unevenly, and its uneven distribution, not hours logged, is what separates adolescents who thrive from those who fall behind.

The full dissertation is available through Michigan State University’s ProQuest archive, or see the embedded full-text PDF below. I’m happy to share papers, preprints, or the underlying framework with anyone interested and working in this area––don’t hesitate to reach out via my contact form. Thanks for reading.

Notes on the RSA Cybersecurity Conference, San Francisco, by Ruth Shillair