LinkNYC: Free Muni Wi-Fi with Big Apple Style & Ambition

In my last post I described Boston’s recently-launched Wicked Free Wi-Fi as a new generation of municipal wireless networks likely to be more successful than the first generation of projects launched a decade earlier.

Another member of this new generation is LinkNYC, a recently announced Wi-Fi network that will be deployed in New York City starting later this year. While they have some things in common (i.e., a focus on free outdoor nomadic service), the NYC project is, in key respects, different, more ambitious and perhaps more controversial than Boston’s Wicked Free.

As Matthew Flamm put it in the lead paragraph of a piece in Crain’s New York Business:

Gigabit Internet is finally coming to New York City, and from the unlikeliest of sources: the city’s pay-phone network. And even more remarkable, the service—and all U.S. phone calls on these new Wi-Fi kiosks—will be free

[Note: as explained below, the gigabit speed is per kiosk, and would be shared by all users accessing the kiosk it at any given time].

The project’s media kit explains the kiosks, known as “Links” this way:

Links are iconically designed connection points that house state-of-the-art wireless technology, interactive systems and digital advertising displays, which will offer 24/7 free Internet access at up to gigabit speeds…as well as a range of other services including free phone calls to anywhere in the U.S., a touchscreen tablet interface to access City services, wayfinding, 911 and 311 calls, free charging stations and digital displays for advertising and public service announcements.

LinkNYC_Kiosk3

 

That’s a lot of free services in exchange for a new layer of high-tech display advertising (see example above) in a city that’s already pretty saturated with display ads.

And, instead of costing NYC taxpapers money, the project aims to generate revenue for the city.  According to the media kit, the project “will be funded through advertising revenues, will be built at no cost to taxpayers and will generate more than $500 million in revenue for the City over the next 12 years.” And, according to Flamm, “[t]he contract…guarantees payment of $20 million in advertising revenue to the city in the first year of operation.”

The project is being undertaken by a for-profit consortium of four companies.  As Kif Leswing explains at GigaOm:

CityBridge is a partnership between four companies: Titan, the New York display advertising giant; Comark, which will be fabricating the actual kiosks; Control Group, which is providing most of the strategy for the concern; and chipmaker Qualcomm. They all own about a quarter of the partnership, which entered into a 12-year, $200 million contract with New York City to build and administer Links.

Transit Wireless, currently providing wireless technology for NYC’s underground subway stations through a partnership with the Metropolitan Transportation Authority (MTA), and Antenna Design, which specializes in people-centered industrial design, will also be involved in the LinkNYC project. The former will support the network’s fiber infrastructure, while the latter will design the Link kiosks.

As to the timetable, Flamm reports that:

[I]t won’t be until late 2015 before the first 500-plus units are installed, according to Stanley Shor, assistant commissioner at the Department of Information Technology and Telecommunications, which administers the franchise. CityBridge has four years to complete installation of the first 4,000 structures. The RFP called for eventual construction of 10,000.

Leswing, citing CityBridge’s contract with the city, discusses the LinkNYC technology:

Each link will supply a Wi-Fi network within a 150-foot radius…[and] must be capable of supporting up to 256 devices with a total aggregate throughput of 1Gbps” and “simultaneous dual spectrum 2.4 GHz 802.11 b/g/n, and 5GHz a/n/ac services.” So if you’re the only one connected to a Link, you might be able to pull down gigabit speeds.

Plus, there’s a requirement…for CityBridge to upgrade its Link design every four years…to stave off obsolescence…[and] there’s a pilot program planned in the Bronx for a partially solar-powered Link that might be incorporated into the next design.

Advertising is at the heart of the project’s revenue model and economic viability. As Leswing notes “CityBridge won’t be able to introduce a new premium tier of service later,…so it will have to make its money through advertising.”

CityBridge[‘s]…draft…privacy policy…indicates that it plans to show ads on the built-in tablets as well as on people’s devices…But the real moneymaker will be display advertisements. Titan already makes a mint by selling mini-billboards around the city, and Links — at least the wider model — will come with two digital ad units on each side that can be changed remotely or sold programatically. Essentially, Titan, an outdoor advertising company, is getting the inventory to display thousands of new state-of-the-art ad units around New York.

“Major brands will flock to advertise on the LinkNYC network because the structures look beautiful,” Dave Etherington, chief strategy officer at Titan said. “This also means they could customize their message from Link to Link.”

Lots of endorsements, but also some concerns

About a month after the project was announced, the Mayor’s Office issued a press release containing roughly four dozen endoresements from a range of community leaders, activists and experts.

But, as one might expect from something this ambitious and, in key respects, unprecedented, the project has also raised some concerns.

For example, a WSJ piece by Mike Vallensky reports that the LinkNYC plan “is raising concerns among cybersecurity experts and elected officials.”

“If [city officials] are not extraordinarily careful, they’re opening up Pandora’s box,” said Timothy P. Ryan, managing director of cyber-investigations at Kroll, a Manhattan-based risk-management firm…

The mayor’s office said the citywide Wi-Fi network could be a safe way for New Yorkers across the boroughs to access the Internet. “It’s potentially more secure than what people have at home—if they’re not technical people, and not thinking about security,” said Minerva Tantoco, the city’s chief technology officer…

City officials said data passing through the network will be protected by encryption. The network, which will only be accessible to users with a name and password, will also block people from exchanging files and data through the network with other users, they said…

Shane Buckley, chief executive of Xirrus, a private Wi-Fi company based in Thousand Oaks, Calif., said he needs convincing. “Top Wall Street banks are getting hacked,” he said. “Can the municipal government protect a public network as securely as those folks?”

Leswing points to another controversy related to the LinkNYC contract:

[Since] CityBridge’s contract runs for twelve years (plus a city option to extend it to fifteen years)…during that period, it might not be possible for other vendors to build Links with their own technology on city property — giving CityBridge an effective monopoly on city-furnished Wi-Fi for over a decade. The companies most affected are pay phone operators.

“At present, with this decision to award the entire contract to one company, the City ignores the law and precedent as set forth by Congress, the President and the Supreme Court, calling for open competition in the American way,” Lester Shafran, Director of the Independent Payphone of New York said. “Winner takes all leads to many losers.”

And though it is central to the project’s “free access” business model, LinkNYC’s reliance on advertising has also attracted some criticism, as reflected in a piece by Christopher Zara in the International Business Times:

Rule No. 1 in the “Culture of Free”: There’s always a catch. New York City officials last week announced an expansive plan to replace pay phones (remember them?) with high-tech kiosks that offer free Wi-Fi to anyone in the city. But the term “free” is a bit of a misnomer. Just like with Facebook, Google, Twitter or any number of modern-day necessities, users will pay in the end — with their eyeballs and their data.

First the eyeballs: The plan, dubbed LinkNYC, will see the creation of 7,500 structures scattered throughout all five boroughs. Eighty percent of those structures will have advertising displays of up to 1,539 square inches — that’s more than 9 million square inches of new ad space vying for pedestrians’ attention… But unlike much of the outdoor advertising New Yorkers are used to seeing, the kiosk ads won’t be static; the screens will be able to deliver targeted messages based on a host of data sets, such as what time of day it is or how many people are in a given area…

LinkNYC_Kiosk1

Perhaps more important, the free Wi-Fi network will generate a trove of monetizable data about what people are doing on the streets of one the world’s most cosmopolitan metropolises: their whereabouts, devices, browsing habits, search habits, scrolling behaviors. It’s all up for grabs, available to the company — or in this case companies — willing to bear the cost of building the infrastructure…

CityBridge’s privacy policy — which restricts the use of sensitive information about its users — is required to be consistent with municipal Wi-Fi services in other cities. For instance, the company says it won’t use “personally identifiable” information to serve ads, nor will it share that information with third parties.

Another concern that’s been raised relates to the digital divide. As Leswing reports:

One of the controversies surrounding LinkNYC when it was announced that CityBridge had won the contract was whether all Links would be outfitted with gigabit connections, which requires a fiber optic connection. Some alleged that poorer neighborhoods in the outer boroughs would get stuck with weaker connections — still rated for 100Mbps, easily surpassing the FCC’s new broadband definition — where ritzy neighborhoods would get the gigabit speeds. In response, CityBridge clarified that the value of a Link’s advertisements wouldn’t have anything to do with the speeds, and that 95 percent of Links would support gigabit speeds, based on fiber availability.

In an op-ed piece in the New York Daily News, Harvard professor and co-author of The Responsive City Susan Crawford responds to this kind of criticism:

Impressively, all but 150 of the 4,000 Links that will be installed over the first four years of the proposed contract will be providing superfast, gigabit Wi-Fi Internet access-up to 100 times faster than average municipal Wi-Fi and 20 times faster than the city’s average home Internet access service.

It’s true that most of those Links — about 2,600 of them — will be in Manhattan. They are replacing existing payphones that already have advertising panels, most of them in Manhattan. But there will be many hundreds in the other boroughs: more than 500 in Brooklyn, about 240 in the Bronx, about 630 in Queens. Staten Island will get the non-gigabit Links, but even they will offer speeds that are twice as fast — for free — as those now available at high prices to Staten Island residents in their homes.

Not good enough, critics cry.

But in order to carry out the LinkNYC plan without city funds, New York had to work with what it had. Those constraints included the existing network of payphones, the wires to which they were already attached and the willingness of a vendor to build out the network. Blocking it on the theory that it doesn’t solve the entire problem would take the city back to supporting mouldering payphones. Which would be dumb.

Crawford’s piece also mentions something else that caught my attention:

Without a new authorizing resolution from the City Council, one key potential source of revenue for the vendor — a “small cell” system that would shake up the market for expensive mobile data now dominated by Verizon and AT&T in New York City — wasn’t available. And so the city felt it had to allow the vendor to fund the plan through advertising at the superfast hotspots (with the city getting a large share of that revenue).

I assume Crawford is referring here to the possibility that LinkNYC kiosks could generate revenue by supporting small-cell coverage service provided by multiple competing wireless providers.  Though that option was apparently not pursued, her comment about “shaking up” the NYC market for “expensive mobile data” remains relevant to the model the city did decide to pursue.

Assuming LinkNYC works roughly the way it is envisioned, it raises the question of how many of NYC’s millions of mobile users will, over time, decide to cancel or downgrade their cellular plans.  A related question is how carriers will respond to the widespread availability of free and very fast Wi-Fi service (and the network’s other free services) on the pedestrian- and mobile device-filled streets of New York.

Another set of questions relates to whether the project can realize its ambitious ad revenue and technical performance goals.  If it does (or even gets close), this raises additional questions about whether and how the LinkNYC model can be adapted to work in other cities and, if it can, what that means for the future evolution of the communications sector.

Perhaps the most interesting and important set of questions tied to this project relate to how it will impact the near- and long-term quality of life for people who live, work and visit the Big Apple.  As someone born in the Bronx and raised in the NYC metro area (and briefly and long-ago a city employee), it’s good to see such a creative, ambitious and potentially important project being launched by New York’s new mayor.   I hope it succeeds and, if and when it stumbles, yields lessons that lead to further refinements and progress.

Primary takeaways

  • Digital inequality shows larger impacts on youth academic performance as compared to time spent on screens.

  • Digital skills play a significant role in mediating unstructured online engagement (social media use, playing video games, browsing the web) and youth academic, social, and psychosocial development.

  • Unstructured online engagement and face-to-face social interaction are complementary and continuously interact to create and enhance youth capital outcomes.


A familiar story: concerns of screen time

Today’s discussions of adolescent well-being have coalesced around a clear narrative: teenagers spend too much time online, and their academic performance, mental health, and social lives are deteriorating as a result. A steady stream of academic papers, books, and op-eds, alongside a growing number of policy proposals––school phone bans, age-gated social media use, restrictive screen-time limits––rest on the same underlying claim, aligning with a contemporary, digitized version of the displacement hypothesis:

Screen time, particularly the unstructured, free-time spent on social media, gaming, watching video content, or browsing the web, is said to displace the productive face-to-face activities that build adolescents into capable adults.

The implied and often practiced solution is restriction. In response, this dissertation tested this claim directly, and placed it within the broader context of adolescence.

Across three years, I followed 653 Michigan adolescents from early through late adolescence: in grades 8 or 9 (survey one, 2019) to grades 11 or 12 (survey two, 2022). Notably, these students, studied over time, were part of a broader pooled sample of 5,825 students across the same eighteen highschools. The study window captured the year before and the year after the peak of the COVID-19 pandemic and related lockdown orders, functioning as an unprecedented stress test for theories of adolescent social, academic, and digital life and, importantly, as a benchmark to compare the effects of pandemic-related change and inequality to those effects from screen time alone.

Across four studies of adolescents, consisting of six cross-sectional and longitudinal analyses, findings are not consistent with the displacement narrative, nor the broader concerns about the time youth spend on screens.

Findings are, however, consistent with something the current public and (most) academic discussions have largely overlooked or ignored: the gaps and inequalities that determine whether adolescents can access and use the internet meaningfully in the first place.

What the displacement hypothesis overlooks

Displacement and related research and policy concerning the time young people spend online assumes a “zero-sum” model of adolescent day-to-day time. An hour online is an hour not spent studying, reading, sleeping, or interacting face-to-face (i.e., time spent on more productive or developmentally “better” activity).

Indeed, this makes sense logically. However, as an empirical claim, this model requires time spent online to behave differently from all other ways adolescents allocate time; it must produce uniquely negative outcomes and be inherently harmful across digital contexts, rather than the typical mix of trade-offs corresponding to, and often overlooked among any other social or developmental context.

Yet, online time does not differ from other youth activity. Instead, I find it has a mix of pros, cons, and even some “uniquely digital” benefits which youth utilize for social and academic gains. When I compared unstructured digital media use against traditional face-to-face interaction and activities, both produced similar patterns: some negative associations with academic outcomes, some null, and some positive.

Trade-offs within traditional face-to-face activity (for example, social time with friends and family, or time spent in after-school extracurriculars) are treated as ordinary developmental experiences that must be experienced for the betterment of development. The identical trade-offs involving digital time tend to be overlooked or ignored, and online engagement is perceived as altogether harmful.

A growing body of evidence, including this dissertation, do not support that distinction. Indeed, the developmental context is routinely misread, leaving out the context of the experiences and time spent on digital, as well as face-to-face activities, interactions, existing inequalities, and changes inherent to development. As such, I proposed a novel framework to understand these contexts:

Digital capital exchange

Rather than treating screen time as a unified harm, this dissertation advances an exchange”-based framework, grounded in James Coleman’s theories of youth capital and digital inequality scholarship, particularly following Eszter Hargittai, Jan van Dijk, and Alexander van Deursen (see this list of all dissertation references for full works).

The core proposition is that adolescents’ online engagement is not an alternative to developmental activity but another, albiet modern domain through which young people accumulate and mobilize online resources––particularly digital skills––that work alongside existing social networks and experiences to be exchanged for human capital (measured as: academic achievement, aspirations, STEM interest) and social capital (peer networks, community participation, extracurricular involvement).

Online time is not the mechanism; instead, it is digital skills that I find to be the most vital component in youth capital exchange and enhancement. Unstructured online engagement contributes to online skills; those skills, accumulated and mobilized alongside existing peer, family, and community networks, translate into the outcomes researchers and parents care about, i.e., academic achievement, aspirations, and face-to-face interaction and social networks.

This digital capital framework treats online and in-person contexts as complementary rather than antagonistic, and it situates adolescents’ digital lives within the structural conditions––connectivity quality, device reliability, autonomy of use––that determine whether exchange can occur at all.


Methods (in brief)

Paper-and-pencil surveys were administered to students in classrooms at two time-points: spring 2019 (N=2,876) and spring 2022 (N=2,949), across the same eighteen predominantly rural Michigan schools, grades 8–12. Official, nationally-ranked standardized reading, writing, and math test scores (PSAT 8/9, PSAT 10, SAT; College Board) were then anonymously linked to students’ survey responses with the help of participating districts.

Cross-sectional path analyses modeled pooled and wave-specific samples (pooled N=5,825); two-wave cross-lagged panel models tested reciprocal, longitudinal relationships on the 653 students who completed both surveys. Multi-group analyses of the cross-lagged panel models compared relationships between girls (N=345) and boys (N=308). All longitudinal models included time-invariant socioeconomic covariates as well as time-varying covariates to reduce omitted-variable bias.

Key findings: an overview

To summarize, to the best of my ability, eight chapters across 376 pages, I present two primary findings:

First: digital inequality predicted larger and more consistent declines in human capital than screen time did.

Unreliable home internet and technology maintenance problems––experiencing and/or dealing with broken or outdated devices and software, restrictive school-issued hardware, issues with connecting to or maintaining internet access––decreased youth GPA and standardized test achievement. And, these effect sizes were substantially larger than any negative direct effect from unstructured digital media use.

Across all four empirical studies, digital inequality emerged as the most substantial predictor of academic and developmental decline.

Second: digital skills mediated the relationship between online time and adolescent academic and social outcomes.

Unstructured digital media use, particularly online gaming and web browsing, predicted higher internet and social media skills for adolescents, which in turn predicted stronger academic achievement and self-efficacy (human capital), and social interaction and extracurricular participation (social capital). The positive indirect effect of screen time through skills offset or exceeded any small negative direct effects across several outcomes (supporting our existing peer-reviewed work: Hales & Hampton, 2025, and which you can read more about here).

These exchange processes were amplified when peer and family networks were modeled alongside digital skills, consistent with the premise that online and offline contexts operate together rather than in competition. The effect was not universal: social media skills amplified rather than offset a negative association with consistency of interest, one of the two subscales of grit. The exchange framework describes a contextual and conditional, domain-specific mechanism, not a blanket defense of time spent online.

Implications

If digital inequality, and not screen time, is the primary predictor of adolescent academic and developmental decline, and still warrants concern regarding access quality and experience even with the broader adoption of digital devices across the United States, the current policy emphasis on restriction is pointed at the wrong target. The evidence supports a different set of priorities.

Stable, reliable home (fast) broadband should be treated as an educational prerequisite rather than a consumer amenity. Unreliable connectivity exerted larger downward pressure on human capital than any measure of screen time, and that pressure intensified during the pandemic-era reliance on digital infrastructure. Technology maintenance, device repair, replacement, technical support, and the flexibility to install software and explore the web autonomously, matters as much as initial access, and school-issued devices that restrict autonomous use appear to hinder skill accumulation rather than support it.

Restrictive parental mediation of internet use was negatively associated with grit and self-efficacy at magnitudes comparable to the positive contributions of face-to-face activity. This challenges the assumption that digital restriction functions protectively. Instructive mediation, teaching adolescents to verify information, navigate platforms critically, and mobilize online resources toward meaningful ends, is the posture the data supports.

Finally, the technical skill-building that occurs through gaming, self-directed exploration, and deep web use is skill-building, not wasted time. Closing the persistent gender gap in these domains likely requires legitimizing technical play for girls, rather than restricting it for everyone.

None of the above is an argument that screen time is benign. It is an argument that screen time is the wrong focus, particularly when studied mostly in isolation. Context matters substantially, whether that is time spent on other activities during adolescence, the period of adolescence itself, digital inequality, resources gained from such online use, and how all such factors interact. The factor that predicts whether a given adolescent can convert online engagement into capital outcomes is structural: access, infrastructure, skills, and the autonomy to use them. These factors are distributed unevenly, and its uneven distribution, not hours logged, is what separates adolescents who thrive from those who fall behind.

The full dissertation is available through Michigan State University’s ProQuest archive, or see the embedded full-text PDF below. I’m happy to share papers, preprints, or the underlying framework with anyone interested and working in this area––don’t hesitate to reach out via my contact form. Thanks for reading.

LinkNYC: Free Muni Wi-Fi with Big Apple Style & Ambition