New study: U.S. faces uphill struggle compared to U.K. in COVID-19 vaccination rates

Just 51% of Americans expressed a clear willingness to take the COVID-19 vaccine compared to 71% of residents in the United Kingdom, according to a new study conducted by Michigan State University’s Quello Center during the first nine months of the pandemic.

“The data suggests that due to the confusion that existed in American politics, with even our leaders at the highest levels casting doubt on the pandemic, the scientific message was muddled in the U.S., whereas in the U.K. there was a unifying voice,” said Johannes Bauer, director of MSU’s Quello Center and co-principal investigator on the research.

The study on “Overcoming COVID-19 Vaccine Hesitancy” draws a striking contrast between the two English-speaking countries, identifying many factors that inform vaccination decisions. It reveals a failure in U.S. politics and mass communication about the novel coronavirus that has complicated vaccination coverage levels needed to beat the pandemic in the U.S.

Factors associated with the willingness to get vaccinated for COVID-19 in the U.S. included demographic indicators such as age, gender, income and race. Black people were 64% less willing to be vaccinated than white people, a hesitancy that was unique to the U.S. Also, women were 43% less willing to be vaccinated than men.

Additional factors that make U.S. residents reluctant or more willing to receive the vaccine included an individual’s concern about contracting the virus and their level of trust in the news media.

“Getting the facts about COVID-19 has been complicated further by the ongoing struggle among experts, as they seek to improve knowledge about the novel coronavirus and how it mutates and spreads,” Bauer said. “The continuously changing information has been amplified in the media both online and offline, making it difficult to discern what is right or wrong, or simply outdated. The difficulty of sorting out correct information from misinformation has led many people to rely on general hunches and perceptions as they decide whether or not to get the vaccine.”

The study also found that trust was strongly associated with the willingness to get vaccinated, but the patterns differ in the two countries. People in the U.S. with a higher general level of trust in others were more willing to get vaccinated.

Trust in mass media reporting was positively associated with the willingness to get vaccinated in both countries, although the effect was lower in the U.S. than in the U.K. The researchers believe that this pattern results from different media systems in the two countries: The strong role of the BBC in the U.K. versus a polarized American media landscape combined with mixed messaging from the Trump administration.

“Unless we can build trust through messaging with vulnerable populations, we won’t reach a scientifically recommended vaccination rate of 70% to 85%,” Bauer said. “That aside, this is about people’s lives, so we must communicate that science tells us getting the vaccine is far better than getting COVID-19.”

In a policy brief based on the findings, researchers offered a set of short-term and mid-term measures to increase COVID-19 vaccinations rates in the U.S. and in the U.K.

Short-term measures include:

    • Increase the amount of factual medical information across media channels, including transparency about the effectiveness of vaccines.
    • Use community outreach and media campaigns to improve trust in vaccines, particularly among Black residents in the U.S.
    • Increase efforts to provide clear information about vaccine safety to women in both the U.S. and the U.K.

Mid-term measures include:

    • Increase the share of accurate medical and scientific information available about vaccine safety and efficacy.
    • Work with traditional media and online information providers to develop measures that help consumers discern the quality of information and sources.
    • Promote information literacy and digital literacy across the life span in people at all levels of education, from early childhood to old age.

Data for the study was collected nine months into the pandemic when the U.S. was on the upswing of the third and largest wave of the pandemic. Meanwhile, the UK was on the upswing of the second wave, which was less severe. Though the study was conducted prior to the approval and distribution of the vaccines, Bauer said it speaks to the larger problem — over the last two decades, an increasing number of Americans are refusing to get vaccines.

“Even though vaccines have virtually eliminated the risk of many preventable diseases, we’ve confirmed a decades long trend ­­of people unwilling to get vaccinated,” Bauer said, “We need to improve communication and information policy on vaccinations before we encounter another public health crisis.”

In addition to Bauer, the research team included Bianca C. Reisdorf, University of North Carolina, Charlotte; Grant Blank, Oxford Internet Institute, University of Oxford; Shelia R. Cotten, Clemson University; Young Anna Argyris, MSU; Craig T. Robertson, Reuters Institute, University of Oxford; and Megan Knittel, MSU.

The research team acknowledges grant GR-2020-61093 from the John S. and James L. Knight Foundation, which provided partial funding for the U.S. costs of the study.

For more information and to download the Policy Brief, visit: https://quello.msu.edu/divi/wp-content/uploads/2021/03/Quello-Center-COVID-19-Policy-Brief-15-March-2021.pdf

By: Melissa Priebe

Primary takeaways

  • Digital inequality shows larger impacts on youth academic performance as compared to time spent on screens.

  • Digital skills play a significant role in mediating unstructured online engagement (social media use, playing video games, browsing the web) and youth academic, social, and psychosocial development.

  • Unstructured online engagement and face-to-face social interaction are complementary and continuously interact to create and enhance youth capital outcomes.


A familiar story: concerns of screen time

Today’s discussions of adolescent well-being have coalesced around a clear narrative: teenagers spend too much time online, and their academic performance, mental health, and social lives are deteriorating as a result. A steady stream of academic papers, books, and op-eds, alongside a growing number of policy proposals––school phone bans, age-gated social media use, restrictive screen-time limits––rest on the same underlying claim, aligning with a contemporary, digitized version of the displacement hypothesis:

Screen time, particularly the unstructured, free-time spent on social media, gaming, watching video content, or browsing the web, is said to displace the productive face-to-face activities that build adolescents into capable adults.

The implied and often practiced solution is restriction. In response, this dissertation tested this claim directly, and placed it within the broader context of adolescence.

Across three years, I followed 653 Michigan adolescents from early through late adolescence: in grades 8 or 9 (survey one, 2019) to grades 11 or 12 (survey two, 2022). Notably, these students, studied over time, were part of a broader pooled sample of 5,825 students across the same eighteen highschools. The study window captured the year before and the year after the peak of the COVID-19 pandemic and related lockdown orders, functioning as an unprecedented stress test for theories of adolescent social, academic, and digital life and, importantly, as a benchmark to compare the effects of pandemic-related change and inequality to those effects from screen time alone.

Across four studies of adolescents, consisting of six cross-sectional and longitudinal analyses, findings are not consistent with the displacement narrative, nor the broader concerns about the time youth spend on screens.

Findings are, however, consistent with something the current public and (most) academic discussions have largely overlooked or ignored: the gaps and inequalities that determine whether adolescents can access and use the internet meaningfully in the first place.

What the displacement hypothesis overlooks

Displacement and related research and policy concerning the time young people spend online assumes a “zero-sum” model of adolescent day-to-day time. An hour online is an hour not spent studying, reading, sleeping, or interacting face-to-face (i.e., time spent on more productive or developmentally “better” activity).

Indeed, this makes sense logically. However, as an empirical claim, this model requires time spent online to behave differently from all other ways adolescents allocate time; it must produce uniquely negative outcomes and be inherently harmful across digital contexts, rather than the typical mix of trade-offs corresponding to, and often overlooked among any other social or developmental context.

Yet, online time does not differ from other youth activity. Instead, I find it has a mix of pros, cons, and even some “uniquely digital” benefits which youth utilize for social and academic gains. When I compared unstructured digital media use against traditional face-to-face interaction and activities, both produced similar patterns: some negative associations with academic outcomes, some null, and some positive.

Trade-offs within traditional face-to-face activity (for example, social time with friends and family, or time spent in after-school extracurriculars) are treated as ordinary developmental experiences that must be experienced for the betterment of development. The identical trade-offs involving digital time tend to be overlooked or ignored, and online engagement is perceived as altogether harmful.

A growing body of evidence, including this dissertation, do not support that distinction. Indeed, the developmental context is routinely misread, leaving out the context of the experiences and time spent on digital, as well as face-to-face activities, interactions, existing inequalities, and changes inherent to development. As such, I proposed a novel framework to understand these contexts:

Digital capital exchange

Rather than treating screen time as a unified harm, this dissertation advances an exchange”-based framework, grounded in James Coleman’s theories of youth capital and digital inequality scholarship, particularly following Eszter Hargittai, Jan van Dijk, and Alexander van Deursen (see this list of all dissertation references for full works).

The core proposition is that adolescents’ online engagement is not an alternative to developmental activity but another, albiet modern domain through which young people accumulate and mobilize online resources––particularly digital skills––that work alongside existing social networks and experiences to be exchanged for human capital (measured as: academic achievement, aspirations, STEM interest) and social capital (peer networks, community participation, extracurricular involvement).

Online time is not the mechanism; instead, it is digital skills that I find to be the most vital component in youth capital exchange and enhancement. Unstructured online engagement contributes to online skills; those skills, accumulated and mobilized alongside existing peer, family, and community networks, translate into the outcomes researchers and parents care about, i.e., academic achievement, aspirations, and face-to-face interaction and social networks.

This digital capital framework treats online and in-person contexts as complementary rather than antagonistic, and it situates adolescents’ digital lives within the structural conditions––connectivity quality, device reliability, autonomy of use––that determine whether exchange can occur at all.


Methods (in brief)

Paper-and-pencil surveys were administered to students in classrooms at two time-points: spring 2019 (N=2,876) and spring 2022 (N=2,949), across the same eighteen predominantly rural Michigan schools, grades 8–12. Official, nationally-ranked standardized reading, writing, and math test scores (PSAT 8/9, PSAT 10, SAT; College Board) were then anonymously linked to students’ survey responses with the help of participating districts.

Cross-sectional path analyses modeled pooled and wave-specific samples (pooled N=5,825); two-wave cross-lagged panel models tested reciprocal, longitudinal relationships on the 653 students who completed both surveys. Multi-group analyses of the cross-lagged panel models compared relationships between girls (N=345) and boys (N=308). All longitudinal models included time-invariant socioeconomic covariates as well as time-varying covariates to reduce omitted-variable bias.

Key findings: an overview

To summarize, to the best of my ability, eight chapters across 376 pages, I present two primary findings:

First: digital inequality predicted larger and more consistent declines in human capital than screen time did.

Unreliable home internet and technology maintenance problems––experiencing and/or dealing with broken or outdated devices and software, restrictive school-issued hardware, issues with connecting to or maintaining internet access––decreased youth GPA and standardized test achievement. And, these effect sizes were substantially larger than any negative direct effect from unstructured digital media use.

Across all four empirical studies, digital inequality emerged as the most substantial predictor of academic and developmental decline.

Second: digital skills mediated the relationship between online time and adolescent academic and social outcomes.

Unstructured digital media use, particularly online gaming and web browsing, predicted higher internet and social media skills for adolescents, which in turn predicted stronger academic achievement and self-efficacy (human capital), and social interaction and extracurricular participation (social capital). The positive indirect effect of screen time through skills offset or exceeded any small negative direct effects across several outcomes (supporting our existing peer-reviewed work: Hales & Hampton, 2025, and which you can read more about here).

These exchange processes were amplified when peer and family networks were modeled alongside digital skills, consistent with the premise that online and offline contexts operate together rather than in competition. The effect was not universal: social media skills amplified rather than offset a negative association with consistency of interest, one of the two subscales of grit. The exchange framework describes a contextual and conditional, domain-specific mechanism, not a blanket defense of time spent online.

Implications

If digital inequality, and not screen time, is the primary predictor of adolescent academic and developmental decline, and still warrants concern regarding access quality and experience even with the broader adoption of digital devices across the United States, the current policy emphasis on restriction is pointed at the wrong target. The evidence supports a different set of priorities.

Stable, reliable home (fast) broadband should be treated as an educational prerequisite rather than a consumer amenity. Unreliable connectivity exerted larger downward pressure on human capital than any measure of screen time, and that pressure intensified during the pandemic-era reliance on digital infrastructure. Technology maintenance, device repair, replacement, technical support, and the flexibility to install software and explore the web autonomously, matters as much as initial access, and school-issued devices that restrict autonomous use appear to hinder skill accumulation rather than support it.

Restrictive parental mediation of internet use was negatively associated with grit and self-efficacy at magnitudes comparable to the positive contributions of face-to-face activity. This challenges the assumption that digital restriction functions protectively. Instructive mediation, teaching adolescents to verify information, navigate platforms critically, and mobilize online resources toward meaningful ends, is the posture the data supports.

Finally, the technical skill-building that occurs through gaming, self-directed exploration, and deep web use is skill-building, not wasted time. Closing the persistent gender gap in these domains likely requires legitimizing technical play for girls, rather than restricting it for everyone.

None of the above is an argument that screen time is benign. It is an argument that screen time is the wrong focus, particularly when studied mostly in isolation. Context matters substantially, whether that is time spent on other activities during adolescence, the period of adolescence itself, digital inequality, resources gained from such online use, and how all such factors interact. The factor that predicts whether a given adolescent can convert online engagement into capital outcomes is structural: access, infrastructure, skills, and the autonomy to use them. These factors are distributed unevenly, and its uneven distribution, not hours logged, is what separates adolescents who thrive from those who fall behind.

The full dissertation is available through Michigan State University’s ProQuest archive, or see the embedded full-text PDF below. I’m happy to share papers, preprints, or the underlying framework with anyone interested and working in this area––don’t hesitate to reach out via my contact form. Thanks for reading.

New study: U.S. faces uphill struggle compared to U.K. in COVID-19 vaccination rates