“Racism, Sexism, and Video Games: Social Justice Campaigns and the Struggle for Gamer Identity”. This was the title of the first Quello Lecture for the new academic year. Professor Lisa Nakamura introduced several extreme examples of sexism and racism, but the real issue of the lecture and of the audience’s comments was not merely the prominence of some very ugly and disgusting phenomena in the gaming world. Rather, it was the interface between the gaming universe and the real world; it was about culture and culture wars, about social justice warriors, about women and men, about feminism and anti-feminism, […]